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Mtg card sets over 300 cards
Mtg card sets over 300 cards










mtg card sets over 300 cards

It would probably end up being a bit less flexible with any more gold cards. Also, each guild does now have at least one monocolored rare in each of that guild's colors (in most cases anyway), which probably says something important about the ideal ratio of gold-to-monocolor cards in a 2-3 color draft for optimal playability.

mtg card sets over 300 cards

I think they did get more uncommons, which helps. It did sorta bother me that each guild this time around has 1 fewer gold rare than usual, and the hybrid and split card cycles got mashed together, making it feel like the guilds got even fewer cards. So let me rephrase, then: Do you think we'll ever have a set that's similar to ARB again? I actually loved the whole set being gold, and would love to see something like that, or close to it, come back. Okay, fair enough, I guess I was leaning harder towards Alara Reborn than I thought.

mtg card sets over 300 cards

There were some cards with things like off-color activation costs and the enhanced spells, plus guild artifact and land cycles, to make up the difference, but even factoring things like that in, the number of cards with a "multicolor connection" still seems to be greater in the most recent Ravnica sets. The original Ravnica: City of Guilds contained over 300 cards, of which only 64 were multicolor.

mtg card sets over 300 cards

In Return to Ravnica, 84 out of 274 cards were multicolor, which is not only almost exactly the same number but a slightly lower ratio of cards. Quote from void_nothing »This feels like a false perception. Shards of Alara had 57 out of 249 multicolor cards. There are also design space considerations, as hybrid is much harder to design for than straight multicolor for the simple reason that multicolor is additive (can do things color A can do and/or things color B can do, usually in combination) and hybrid is subtractive (can do only things color A AND color B can do).ĮDIT: Invasion, the original set to be marketed as "the multicolor set", had 71 out of 350 of its cards multicolor. There's definitely fewer hybrid-mana cards in Guilds compared to past Ravnica outings, but it seems as though R&D just wanted to focus on traditional multicolor this go-around, with things like the pushed uncommon cycle for MMNN. Ravnica block sets have many times more multicolor cards than the average set, but they don't completely dominate the card count because multicolor isn't the block theme the guilds and their mechanical identities are the block theme.












Mtg card sets over 300 cards